If you want the best quality, it is recommended to render animations to bitmap sequences instead, and compress them later with third-party software such as VirtualDub. Only codecs with a Video for Windows interface are supported. Saves the animation as a Windows AVI movie (*.avi) with a selectable codec. ![]() This format is often used by print shops and graphics designers working with Apple computers. This is a common format for high-end graphics programs, such as raytracers and 3D packages. Saves the image as a Targa image (*.tga). Do not use this format if you want the best possible image quality. A value of 95% will usually give good results. You can set the quality of the saved image to adjust the file size. This format offers very good compression. This file format is readable by many graphics programs and supports lossless compression and transparent images. Saves the image as a Portable Network Graphics image (*.png). For this reason, it is a good idea to turn group masks into normal layers first, so you could re-apply them as mask later in Photoshop. Instead, the fractal is exported as a linear list of layers, and any masks attached to layer groups are applied to the last layer of the group. Note: Currently, layer groups are not preserved in the Photoshop file. This file format also supports transparent images. This allows you to save layers individually, so they can be post-processed. Saves the image as an Adobe Photoshop image (*.psd). This format is supported by almost all Windows graphics programs. ![]() Saves the image as a Windows bitmap image (*.bmp). ![]() The following file formats are supported: You can select the file format when selecting the file name of the exported image and when starting a new render job (see Rendering images, Rendering animations, and Rendering parameter files). Ultra Fractal supports various image file formats for exporting and rendering images.
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